Tips & Strategy for Marvel Snap

This page is dedicated to random tips about gameplay strategy and collecting. Notes here may not fit exactly anywhere else on our guide/info game pages for Marvel Snap, so we will park the here. Hope these help!

Draw Tip! Draw Control Theory
Even though 12 cards complete a deck, you may want to guarantee you draw the card you need, or the card you want earlier. Some cards, although thought as not too top tier meta, could actually earn better value for their draw factor. Quicksilver is a great card if you do not need the actual 12 for your planned deck. He is always drawn first, and is not included for your original 3 card draw. Another card with draw control is America Chavez. Although not one of the best 6 cost cards, she does have high power damage. Also, she will never be drawn before turn six. Also, American Chavez is a great counter to Cable, avoiding a possible necessary card from being discarded.

Collecting Top! Saving Collector Tokens
Collector tokens are hard to come by (at least at the moment). So spending them on pool 3 cards that you will eventually get or series 4 cards that you don’t necessarily need could be considered a waste. Of course, every collector wants to get every card. Note: Collector stats for drop needed

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